This can be accomplished with well-timed upward slashes and quick movements. It is possible to keep White Defender in his ball form until he is defeated so long as he does not hit the ground 3 times. As with all Spell-focused builds, the Shaman Stone and Spell Twister Charms are very helpful. Howling Wraiths/ Abyss Shriek can deal maximum damage when White Defender is returning to the ground after a Ground Burst (provided the Knight is standing just to the left or right of White Defender). A well-timed Shade Soul can destroy a dung ball before it is tossed and damage White Defender at the same time. Spells can be useful against White Defender. Unlike Dung Defender, White Defender does not stagger, and Desolate Dive/ Descending Dark do not knock him out of the ground.įor damage output, Nail-based Charms work very well Fragile Strength/ Unbreakable Strength, Quick Slash and Mark of Pride/ Longnail are helpful. He can be fought up to a maximum of five times, but after each victory, he deals an additional mask of damage (one mask in the first fight, two masks in the second, etc.) Hollow Knight Boss Discussion - White Defender Half the time, he immediately follows this manoeuvre up with a Spike Slam attack. Evade: When the Knight is too close, White Defender sometimes quickly curls into a ball and rolls back a short distance. White Defender only uses this attack once at 600 HP. Once Zeal is over, White Defender returns to his regular attack patterns. For around 11 seconds, White Defender strings together 6 Ground Burst attacks, each occurring about 1.5 seconds after the previous.
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